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Brad @ Burning Man
For all that I occasionally ask, annoyedly, that the universe once in a while pretend that it exists for some reason other than to annoy Brad, it looks like the universe, or at least USA TV, is giving me two really sweet birthday presents this year. June 17th is the scheduled release date for Burn Notice season 1 on DVD; I'll be pre-ordering that one pretty soon, you bet. And Burn Notice season 2 starts the actual day before my birthday, July 10th. Sweet.


Some time in the next couple of months, probably around the end of June, City of Villains is releasing it's first (and possibly last) really big villain-specific software release. As part of Issue 12: Midnight Hour, they're unlocking two new character classes that can only be played by someone who's already successfully leveled a regular villain to level 50. (And 20 new powersets for the 10 non-epic character classes, but that's not the point right this second.) The new character classes are highly customizable elite Arachnos soldiers: Wolf Spider infantry (who later branch out into Bane Spider special forces or Crab Spider police SWAT guys) and Blood Widow assassins (who later branch out into Night Widow elite spies or Fortunata psychic assassins):

So here's how it affects this blog: I'm thinking of an in-character writing project. My thought is that I'll be creating a Bane Spider and roleplaying him as the Arachnos equivalent of an old Soviet KGB "political officer," someone whose job is correcting the doctrinal errors of his fellow Arachnos troops, standing up for Arachnos political values, and of course spying on members of whatever unit he's assigned on for their superiors. The background I'm imagining is born in the Etoile Islands well after the 1964 Arachnos revolution, after high school one (long ago) tour of duty in the Wolf Spiders, BA and MA in History from Aeon University in New Haven, Cap au Diable, Ph.D. in Political Science from Aeon University, recalled to active duty as a Political Officer during the Battle of the Jade Spider in Siren's Call, Rhode Island, captured and incarcerated as a prisoner of war in Ziggursky Penitentiary, recently broken out by Arachnos as part of Project Destiny and returned to the Wolf Spiders as a Political Officer monitoring the so-called Destined Ones.

And, to the specific point here, I'm thinking of turning the blog over to him periodically, maybe once every week or two. Because the "good guy" politics in this game are so creepy and wrong, it's actually not all that hard for me to imagine defending a Doctor-Doom like supervillain dictatorial regime as the superior alternative, especially from the viewpoint of someone who grew up under that regime and who believes that superhero-dominated America is even worse than it actually is (although how it actually is is bad enough). Imagining playing this character, I'm finding that it's even more disturbingly easy for me to spout, or even write, Arachnos propaganda than it was for me to write the Cthulhu-universe political blog entries I was writing a while back. But I know that few, if any of you, will be interested, so out of courtesy, what I'll probably do is give those posts their own icon, the Arachnos logo, and LJ-cut them.

Comments

[info]koogrr wrote:
Apr. 27th, 2008 09:23 am (UTC)
I'm interested in the Arachnos political officer, of course. I'd certainly like to read them, and have my own, less august plans for epic villains when I get a chance at them.
[info]aberranteyes wrote:
Apr. 27th, 2008 03:58 pm (UTC)
I'm currently focused exclusively on levelling the guy shown in this icon (Baron Cimetie, necro/dark on Victory) with an eye to dinging 50 by or around the time I12 goes live (a hundred Soul Society kan on June 3rd). The only definite plans I have for my Soldiers of Arachnos involve taking at least one of each AT down each specialization branch.

More to the point, I too am interested in the political officer's perspective, and also (if possible) in more posts from Infamous Bradley like the "My Turn" piece from the forums.
[info]koogrr wrote:
Apr. 27th, 2008 07:22 pm (UTC)
Wow, that is really well written, you're right.

Gratz Brad!
[info]aberranteyes wrote:
Apr. 28th, 2008 02:47 am (UTC)
*bows* That essay demonstrates what he means when he says that "how [America under Statesman's watch] actually is is bad enough". That, and the forum post (which I'm too lazy tired to seek out) where he said something to the effect that, if he found himself transplanted to Primal Earth, he'd hop the first flight to Belize, where he'd spend every spare moment praying to Saving Zeus that he might see America restored to civilian rule within his lifetime.

Edited at 2008-04-28 03:08 pm (UTC)
[info]kazuhiko04 wrote:
Apr. 27th, 2008 08:19 pm (UTC)
I like the idea, and will probably read them, despite not playing the game, but maybe you should get him his own LJ account?
[info]bradhicks wrote:
Apr. 28th, 2008 01:35 am (UTC)
If I were going to do it long term and regularly, maybe. Not worth it for what's likely to be half a dozen or a dozen entries.
[info]cikevin wrote:
Apr. 28th, 2008 08:37 am (UTC)
I'm certainly interested!
[info]dreamking00 wrote:
Apr. 28th, 2008 11:46 am (UTC)
Sign me up. And I love those modern-mythos entries!
[info]samael7 wrote:
Apr. 28th, 2008 08:21 pm (UTC)
I will totally read them, and possibly comment on them in character too. Heh.

Wait, "Possibly last?"
[info]samael7 wrote:
Apr. 28th, 2008 11:59 pm (UTC)
And, holy hand grenade:

Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.


That sounds pretty freaking cool.
[info]bradhicks wrote:
Apr. 29th, 2008 02:39 am (UTC)
Positron, Castle, and Back Alley Brawler have all separately said that future content will almost entirely be for both heroes and villains equally.
[info]samael7 wrote:
Apr. 29th, 2008 05:27 pm (UTC)
Whew, okay, I interpreted that much more drastically than you meant. Equal time for heroes and villains is a-okay by me.
(Anonymous) wrote:
Apr. 29th, 2008 02:02 am (UTC)
Glad to see you're having a good time, both for my own selfish reasons ( I think you write more cool stuff I like to read when you're feeling good)

and that I do believe I really do feel for you, and wish you well.

All the best, Jtg AKA rnk35
[info]aberranteyes wrote:
May. 11th, 2008 06:03 pm (UTC)
Have you tested whether that bug you reported, with Face of Cap au Diable refusing to take costume change tokens, is something that's become universal or just something specific to SoAs? (I can test it whenever I get Beatdown Angel into her 20s, but if you get somebody there first, it might be worth a try.)
[info]bradhicks wrote:
May. 12th, 2008 05:41 am (UTC)
Mmm, no, didn't think to check. I'll look into that, I've got a level 50 on there with more tokens than a cat has hair.